Sunday, 22 April 2012

Well, that's not good...

So guys, we have a problem. I know you all know by now, but writing it here nonetheless. 3DS Max isn't working at uni today, so team meeting is a bit... Crippled. Anyhow, we meet up tomorrow, EARLY-like!

Because of this, we need to have as much ready as possible. Everyone bring any "tools" that might be needed. That means stuff to draw with/on, and all kinds of useful stuff you all use for the stuff you do.

James and Dan, talk amongst yourselves and ensure we have all models, drawings and textures needed for the first level. If you're confused about something, give me a call.

Nick and David, is all the code for those levels OK? What more is needed? Let me know. I know there was some puzzle stuff, and with the third puzzle superficially. Dan has that info, so call/FB him to get it :).

David, we might need to edit the audio a little, so any chance you can bring the audio file + the editing program tomorrow?

Hopefully I'll have all the animations for the PC and NPC done, if 3DS works for me at home...

General: Optimally we have the start menu for the demonstration as well, so that when we show it we can start the game from there, but we'll see... How shall we do it in terms of demonstrating both phases (running and puzzle)? Simply put them as two different games and play both separately? 

Can anyone else think of something that I'm forgetting?

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