Monday, 23 April 2012

Final Presentation Dialogue Version 1


Introduction:
Introduce Team –
Duck Run is a level two game design project. The brief describes the game as a 2.5D (3D world but restricted to 2D movements) platform game for your browser; follow Drake, the daring, dashing and delightful duck as he escapes from a zombie apocalypse! The world is falling apart; can you keep a level head and help him get through alive?
Throughout the process we have listened to user testing as well as the designers in our team and have come up with a series of changes and updates. While some differ greatly, others have made no real change to the brief. 

Changes:
We have removed the ability for drake to fly, we found that while doing this; the player skipped a lot of the level.
Our character concept has changed dramatically. We decided to opt for a smoother 3D model rather than the original “8 bit retro”.
As our design began to take shape, we realised that co-op just wasn’t fitting. Thus, we decided to design the game solely for a single player experience.
We decided that it was much more fitting if the final phase of the game was based in a rubber duck factory instead of the initial office building.
We also decided that we wanted to keep a single uniform zombie class. 

Demonstration:
Here we have some short recorded demonstration which highlights all aspects and controls of our game.
Running – Here we see the running phase, this is the longest part of our game. We have three running phases in total, each with a unique look, layout and feel.
Puzzle – After each running phase, we have a small puzzle. All three puzzles have different challenges and different themes.
Animations – Here we can see the character and zombie up close. We are all really pleased with how these look and feel they really emphasise the mood and style of our game.


Future Developments:
While our game is already in a complete state: There is plenty we could see add.
New game modes such as multiplayer co-op and levels could really increase our demographic as well as adding new life to the game.
We also feel we could add more power-ups and difficulties as well as all this, we have designs ready for new zombie types. 

Assets:
Here is a quick look at some of our graphic assets. We’ve made sure that these fit both the art style and our target audience needs to ensure familiarity across all three levels and puzzles.

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