The level prototypes have been refined once again.
After some basic play throughs of our digital level prototype, we quickly came to the conclusion that there were simply too many objects. Deleting quite a few of the objects has improved the experience while also maintaining a challenging game.
Not only has this been done, the level prototypes have also classified checkpoints and zombie locations, they also include separate textures for standard obstacles and zombies.
Testing for these will occur on Tuesday.
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