Wednesday, 21 March 2012

Level Design Prototype

21st March 2012 Update:

Finished the cubed paper design for Level 1 and began to implement it into 3DS Max. Unity was our first option, (Using Terrain Editor) but quickly found out it was ineffective for what we wanted to achieve.

Using 3DS Max, we were quickly able to create a simple prototype to test our level against the core player movement mechanics. Using the extrude tool, we made cuboid representations of our level to scale.

Level 1 prototype has not been completed as of yet but with the tools we are using, should be completed relatively swiftly.

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